Keep in mind that Charge is a physical damage attack so you will need some alternative to kill Immune to physical monsters. Those are 22 skill points that you can redistribute if you wish (20 Fana + 2 prereqs). Its damage bonus is lower, but Charge gives you plenty already, so will be overkilling mobs. On the other hand, Might is a synergy to Fanaticism so you might use it instead, as it will already be maxxed. In short, if you’re only using Charge, you can pick the highest damage weapon, no matter how slow it is and completely forget about Increased attack speed modifiers on your gear. The stronger aspect of the Fanaticism aura is its attack speed, which does NOT work with Charge as it has a fixed attack animation hence is not affected by attack speed. The point is that you are missing benefits there. Fanaticism works with Charge, there’s no reason for it not to. That aside, I can tell you about mechanics.īlessed hammer works only with Concentration, that’s true. They’re tricky and I didn’t like them enough to bother learning how to play them well. First a disclaimer: I’ve only had a few chargers and none too successful.
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